About four years ago, a friend of mine told me to purchase a video game to play with him. It was called Medal of Honor: Warfighter. I had never played a Medal of Honor game before, but he persuaded me with the notion of its unique approach to multiplayer. I won’t get into the details, but to my complete surprise, I was extremely hooked on the game for many months. However, Warfighter did not fare well critically, not commercially, and the development team was axed and absorbed into another EA studio.
During that time, I struggled to convey to anyone else how fun the game was, and why it was worth trying, even when the reviews were astronomically bad. I stumbled upon an article written by Michael Cromwell, the Editor In Chief of a now-defunct website called PCG Media. In the article, Cromwell put forward his thesis, which was that the “games journalists” (who are the same as “tech journalists,” also known as money grubbing weasels) were bored or otherwise unwilling to give the game a fair shake because of its similarity to another popular shooter franchise, Call of Duty. Not only did I share Cromwell’s beliefs then, but I feel myself echoing them today about another video game: The Technomancer.