The Dangers of Aggressive Monetization in Gaming (Part 1)

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I vividly remember a time, a few years ago, when I would go to my local EB Games, put down my $60, and buy a game. I’d take this unsealed package, go home, and pop it into my PS3, excited to play this amazing thing that I had been anticipating for so long. And then, after having played anywhere from ten to sixty hours of this game, having beaten it and all of its content, I would learn of a new thing I could buy, maybe for seven dollars, maybe for ten. A new adventure, a new challenge, one that was created for the players who had conquered what came before. Downloadable Content, or DLC, was used to enhance an experience for the player. Once upon a time, I enjoyed it.

Now DLC is the bane of my fucking existence.

On March 3rd, Activision, the publisher of the “Call of Duty” franchise, announced that players can now buy, for real money, a loot drop in Advanced Warfare. They are not the first company to do this, and they will not be the last, but fuck them if I’m not going to put up a fight before this shit gets out of control.

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